Flowlands is an interactive visualization piece for the foyer of CODE (Center of Digital Experiences) Veszprém, Hungary. It is a dynamic relief that combines the recursive subdivision algorithm with artistic elements.
Development
The dynamic relief is actually a mesh particle system which is based on the recursive subdivision algorithm. The guests are tracked with a depth camera, and the subdivisions become more frequent and magnetic where a human silhouette is detected.
The particles are in a hierarchical parent-child relationship with each other – each parent controls maximum 2 child component. This close interdependency essentially turns the system into a living organism. Check out the subdivision in action, both forward and backward:
When no visitor is nearby, an idle animation takes place. I experimented with different forces to see how the linked particles would act together. Here you can see one where tidal waves pass through with some extra colors added:
This project was created in collaboration with Gáspár Hajdu.