Flowlands

Flowlands

Flowlands

Generative topography in CODE Veszprém

Generative topography in CODE Veszprém

Generative topography in CODE Veszprém

2025

2025

2025

Flowlands is an interactive visualization piece for the foyer of CODE (Center of Digital Experiences) Veszprém, Hungary. It is a dynamic relief that combines the recursive subdivision algorithm with artistic elements.

Development

The dynamic relief is actually a mesh particle system which is based on the recursive subdivision algorithm. The guests are tracked with a depth camera, and the subdivisions become more frequent and magnetic where a human silhouette is detected.

The particles are in a hierarchical parent-child relationship with each other – each parent controls maximum 2 child component. This close interdependency essentially turns the system into a living organism. Check out the subdivision in action, both forward and backward:

When no visitor is nearby, an idle animation takes place. I experimented with different forces to see how the linked particles would act together. Here you can see one where tidal waves pass through with some extra colors added:

This project was created in collaboration with Gáspár Hajdu.

Learn more

Credits

Design and development – Gáspár Hajdu, Flóra Petrók / Vektorlab
Project video filming and editing – Gáspár Hajdu

Design and development – Gáspár Hajdu / Vektorlab
Documentation video filming and editing – Gáspár Hajdu

Flóra Petrók – 2025