Touch Paradox

Touch Paradox

Touch Paradox

Real-time visual effects for a theatrical performance

Real-time visual effects for a theatrical performance

Real-time visual effects for a theatrical performance

2021

2021

2021

The Touch Paradox project consists of multiple interactive effects as part of a theatrical performance. The show demonstrates the effects of a touch between two bodies – how they intertwine and affect each other. The visuals are shaped based on the movement of the performers and a reaction forms when they get closer to each other.

Development

Lidar sensors are used to track the performers and the location data is then processed to create real-time visuals. The effects are represented with particle systems that were made in Unreal Engine's Niagara system and simulate movements similar to attraction and repulsion in electric fields or a vortex. I experimented with various types of forces to show how two points can influence each other and their surroundings.

The tracked positions are simulated by the red dots in the videos below.

I explored how adding more points would change the impact of these forces on each other – it definitely shifts the balance and creates space for further experimentation.

Learn more

Credits

Design and development – Gábor Papp, Sámuel Setényi, Gáspár Hajdu, Flóra Petrók / XORXOR Interactive
Artus Contemporary Art Studio

Flóra Petrók – 2025